![]() I hope you enjoy the changes and goodies, a lot more is on the way. The jump animation and timing have been adjusted to look a lot more appropriate and feel more natural.NPC sprite depth has had a revamp, for a smoother visual experience as you navigate the game's towns.The battle system has had a back-end code revamp to make things smoother, more reliable, and clear during the flow of battle.Well, if you spend a large chunk of change at The Barge you migth just find yourself with one to call your own. Remember the shopkeeper's monster? that orange and blue coconut-crab looking monster? Expert tamers might recognize it from its deep sea ancestor as well.As soon as you open the menu you can easily select which ability is mapped to the ability button. To unify the selection of Monster Powers and Overworld Ability, there's a new option.This was a much requested feature and I'm very happy it's here! I've also added the ability to name your monster boxes for ease of use. Monster Boxes have been hugely increased, you can now have 96 monsters per box and on-screen at once for better monster management! The old limit was 16.This is the last sizeable update before our upcoming DLC! I'm very happy to share some fixes, code tune ups,and a few goodies before I dive into finishing up the DLC.įor Xbox One and PS4 players, if you're reading this, please don't worry, the fixes for your trophies and a few other items are prepared and tested, we're moving these through the review, submission and approval process as quickly as we can and hope to have them available very soon. Right click to remove from a socket.Today we're launching v1.0.54, which brings a number of fixes and adjustments to the table. Projectiles gain Radius as they travel farther, up to +(0-9) Radiusġ% increased Projectile Speed Place into an item socket of the right colour to gain this skill. Skills with higher damage effectiveness will benefit more from Battlemage, such as Fireball Fireball Projectile, Spell, AoE, FireĪoE Radius: 9 Unleashes a ball of fire towards a target which explodes, damaging nearby foes. , and a weapon with three high-tier flat Elemental Damage rolls. or Beacon of Madness Beacon of MadnessĮnergy Shield: (26-30) Requires Level 70, 62 Dex, 62 Int +(8-12)% to Cold and Lightning Resistances Grants Level 1 Embrace Madness SkillĪll Damage inflicts Poison while affected by Glorious MadnessĮnemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage Nothing spreads as quickly as an idea. Irrevocably bound together in perpetual torture. You take (50-30)% reduced Extra Damage from Critical Strikes by Poisoned Enemies A multitude of beings share a wretched existence Nearby stationary Enemies gain a Grasping Vine every 0.5 secondsĪll Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines You gain 3 Grasping Vines when you take a Critical Strike This can be fine for builds such as Ignite builds with Shaper of Flames and low hit rate (therefore having difficulty proccing EO), or Poison builds with Inextricable Fate Inextricable FateĮnergy Shield: (32-37) Requires Level 70, 56 Dex, 76 Int +(13-17)% to Chaos Resistance +(80-100) to maximum Life As the helmet prevents critical strikes, it cannot be combined with crit builds or Elemental Overload. ![]()
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